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Trying Out FUDGE « Ted's Polish-Mexican Page

Trying Out FUDGE

Categories: Geek Games
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Comments: 2 Comments
Published on: December 23, 2012

Fudge logoI downloaded the rules to FUDGE a while ago, round about the time I purchased Spirit of the Century. I liked Spirit of the Century, I just didn’t get much of a chance to play it.

Friday was the first time my brother had a chance to actually run FUDGE. I showed him the FUDGE rules a while back when he talked about wanting to run a game using the Villains and Vigilantes rules (yes, he still likes those). His first instinct was to complain that some aspect here and there wasn’t covered. I pointed out to him that the rules were pretty open and he could do just about what he wanted.

What I like about the FUDGE rules is that they are pretty easy to customize. I threw together some Aztec rules a while ago, and I included a Tonalli attribute. In theory, you can do this kind of thing with any set of rules, but the system is so open that you don’t have to worry about how to make it work or that somehow you’ll unbalance things. In fact, the system encourages a game master to be creative.

The simple “opposed action” resolution system is nice too. They apply the same system to combat, which probably won’t appeal to the crowd that wants the rules to cover the precise difference between damage from a .32 and a .44 round or want to tell you that their katana is totally different than a long sword, but it seems to work just fine.

I’ve always wondered about those guys, by the way.

Tom found set of superhero rules for FUDGE called Marvelous Superheroes. The game was put together a couple of years ago by a guy named Eddie Webb, who decided to stop work on it after Icons came out.

I haven’t seen Icons, but what’s nice about Eddie’s game is that it actually seemed to be put together by a guy that appreciates super hero comics. Back in the 80’s when everyone was trying to make a super hero game, actual familiarity with the conventions of your typical comic wasn’t a qualification. Neither was playability. Ever try to play Heroes Unlimited?

To save the player’s time, Tom wanted to have pre-made characters, all taken from rather obscure golden and silver age Marvel and Atlas comics. He didn’t quite know how character creation worked, so he wanted me to make one and show it to him. Since we weren’t being original anyway, I made an obscure Steve Ditko character: The Screamer. The Screamer was a guy with an armored suit that looked like one of those M. C. Escher rolpens. He could do the curling up to, using that trait of his armor in his one appearance to bowl over a group of neanderthal marauders that had invaded his city.

We had a decent group for the first time running things. I would have liked the mystery that we got involved in to be a bit more complicated. Still, it worked out.

I have a campaign I put together for FATE, which uses the same system as FUDGE but character creation is different. I guess I’m free to run that now. I have the funny dice.

20121223-095845.jpgFor my other geek game nights, I posted the damage done. This wasn’t a drinking crowd. The only beer had actually been drunk by James, who couldn’t stay but regaled us with tales of Hollywood.

Damage done:

  • Dos Equis Lager Especial: 1
  • Bundaberg Lemon Lime & Bitters: 2
  • Cock and Bull Ginger Beer: 2
  • Henry Weinhard’s Root Beer: 1
  • Snake River Sasaparila: 1

Do zobaczenia. Hasta la proxima.

2 Comments
  1. Eddy says:

    Glad you found it useful! I’m considering finishing it up at some point in the future, but it will probably be a while.

  2. Tedski says:

    Eddy – What you had so far worked fine for us. Jot us down as playtesters for the next edition when you’ve had time to work on it.

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